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ORBYNELLE

ORBYNELLE — A tiny world. An endless story.

A preview of the upcoming strategy game

Step into the world of ORBYNELLE as it takes shape. This preview shows exploration, the construction of the first buildings, and the atmosphere of the world as day turns to night. The game is in development, and its visuals and gameplay will continue to evolve.

Development footage · 11 min 21 sec Open video separately
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REA:让 AI 看懂软件内部如何运作
AI News

REA:让 AI 看懂软件内部如何运作

点击应用里的按钮,内部究竟发生了什么?REA 帮助编程助手从程序本身寻找证据。项目链接:GitHub 上的 morluto/rea。

从一个具体问题开始

逆向工程通过研究已经完成的软件,理解它的规则,就像机械师观察机器的零件及其连接。REA 提供分析工具,AI 助手把结果联系起来并加以解释。MCP 负责连接助手与工具,也可以通过终端使用 REA。项目常见问题。

一个合适的入门问题是:“这款应用把导出的笔记保存在哪里?”作者准备了一个小示例,展示如何从按钮追踪到 CSV 文件。浏览器分析还可以把点击、网络请求和相关脚本联系起来。参见入门练习、应用分析指南及浏览器指南。

计算器与老游戏的声音

作者用计算器解释:200 + 10% 得到 220,而 200 × 10% 得到 20,因为百分号在加法和乘法之后采用不同规则。分析可以把这些规则与程序指令对应起来。查看计算器示例。

在 DX-Ball 案例中,团队重建了把砖块水平位置转换成左右声道定位值的计算。作者报告称,重建函数通过了与原函数的 3,205 个用例比较,并复现了其 63 个编译后的字节。这验证的是一个特定函数,不能据此认定整个游戏都能自动恢复。DX-Ball 案例。

AI 生成的插画:击中位置与立体声定位。这不是 DX-Ball 或 REA 的截图。
AI 生成的插画:击中位置与立体声定位。这不是 DX-Ball 或 REA 的截图。

分析结果仍需验证

原生程序分析可能返回指令和伪代码。伪代码是分析工具把机器指令转成较易理解代码的尝试,可能遗漏细节。DX-Ball 案例说明了继续检查和测试的必要性。原生分析指南。

具体要求取决于目标软件与操作系统。深入的原生分析可使用 Ghidra、Hopper 或 IDA。REA 在本地分析目标,但结果会交给 AI 助手,并受其模型供应商的数据政策约束。安装说明及数据说明提供了详细信息。

项目面向获得授权的软件研究。REA 自有代码的 MIT 许可证不会赋予用户目标软件的权利,也不包含商业分析工具的许可证。许可证说明。

编辑说明:本文依据作者的公开文档撰写,于 2026 年 10 月 21 日核查。我们没有安装或独立测试 REA。两张配图均为 AI 生成的概念插画,并非软件截图。

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MechNext is an independent project exploring artificial intelligence and practical ways to use it. I share clear articles, ideas, experiments and tools that reveal what AI can do in everyday life and at work.

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